On Christmas morning of 1996, the first level of Super Mario 64 was blowing the minds of millions of kids around the world simultaneously.
It looks a bit rough around the edges nearly 20 years later — but it’s still truly excellent. And now it’s been remade in glorious HD.
Now, don’t go looking for Nintendo’s official stamp of approval, here: it’s a fan-project, of sorts. It was built by Unity developer Roystan Ross to show off his custom character controller — which, if you’re into Unity, you can check out here.
I can’t tell you how many times I’ve replayed the original version of this level; even if I had an exact count, I’d probably be embarrassed to say. Let’s just estimate it at “hundreds”.
Here’s what it looks like in action:
The remake isn’t one-to-one, but it’s close. Close enough that navigating the level from that decades-old memory…
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Two years ago, comic book writer Brian Vaughan and comic book artist Marcos Martin teamed up for a 10-volume series called The Private Eye, about a future in which society has abandoned the Internet due to “the Cloud” bursting. It’s the year 2076, sixty years after everyone’s secrets spilled out into the open, and no one wants to own a smartphone or commit anything to collective digital memory. The graphic novel’s hero is a journalist who has to solve a murder (while deprived of the power of Googling) and thwart an evil TV executive. (Without Internet, television is thriving of course.)
Science fiction is one of the best places to grapple with the consequences of rapidly advancing technology and the ways it’s changing how information about us gets collected, mined and exploited. But sometimes technology moves so fast that it outpaces the fiction writers…
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